Battle Effects
Here are every battle effects
Damage
Deals damage, more or less. Siters that deal this:
Knockback
Knocks backs the enemy when doing the attack. Siters that deal this:
Knockback Resist
Makes themself, an ally or more resistant to Knockback for a period of time. Siters that deal this:
Stun
Stuns the enemy for a specific time, making it unable to move. Siters that deal this:
Stun Immunity
Makes the allies or themself immune to stun permanently or for a period of time. Siters that deal this:
Slow
Slows down the moving speed of the enemy one stage for a period of time ( more or less if stated otherwise in the skill / attack ) Siters that deal this:
Summons Creatures
Summons creatures on the battlefield. Siters that deal this:
Summon Object
Summon an object that helps in battle. Siters that deal this:
Crit / Critical Damage
Deals a critical hit that deals double damage then the base attack. Every siter has a 2% chance to get a Crit on any of their attacks, however there are some that have 30 or 40%, or that have an attack with a guaranteed Crit! Siters that deal this:
Healing
Heals the allies a significant number of HP. Siters that deal this:
Periodic Healing
Heals the allies a significant number of HP per second ( EXAMPLE: Heals 100 HP per second for 3 seconds ) . Siters that deal this:
Self-Healing
Heals themself, either periodically or normally. Siters that deal this:
Lifesteal
Deals damage, but a percentage of that damage turns into HP, that the player receives. Heals the allies a significant number of HP. Siters that deal this:
Wound
Wounds the enemy for a percentage of their HP. That HP cannot be recovered since it's under wound effect. Siters that deal this:
Bleeding
Makes the enemy blead, dealing damage overtime. This is usually caused by Energy Siters Siters that deal this:
Ammo Steal
Steals the enemies's ammo. The siter might even give it to themself or to an ally. Siters that deal this:
Shelter
Seeks shelter in an object summoned by it. Some can attack from it and some can't. Siters that deal this:
Void
Pulls enemies into one zone, like a black hole, most of the times also dealing damage per second while it sucks them and while it lasts. Siters that deal this:
Energy Weakness
Makes an enemy weak to a specific energy permanently or for a period of time. Siters that deal this:
HP Shield
Gives themself or an ally a HP Shield, which has a certain amount of HP. Until the enemy doesn't get rid of it by attacking that amount of damage, the enemy will not damage the siter. Siters that deal this:
Anti-Debuff Shield
Gives a shield to either allies or themself, that prevents them for being debuffed. This can either be permanent or temporary. Siters that deal this:
Enemy Buff Purify
Gets rid of any buffs of all the enemies. Siters that deal this:
Enemy's Buffs Debuffed
Debuffs the percantage of every buff the enemy deals to themself or their allies for a period of time or permanently.Siters that deal this:
Enemy Shield Disable
Gets rid of any type of shield of all the enemies. Siters that deal this:
Damage Buff
Buffs the overall damage of an themself, an ally or more, permanently or for a period of time. Siters that deal this:
Damage Debuff
Debuffs the overall damage of an enemy or more, permanently or for a period of time. Siters that deal this:
Damage Buff to all
Energy Siters
Buffs the overall damage of an Energy Siter ally or more, permanently or for a period of time. Siters that deal this:
Attack Buff to all
Energy Siters
Buffs the attack damage of an Energy Siter ally or more, permanently or for a period of time. Siters that deal this:
Attack Buff
Buffs the damage of the siter's attack damage or the attack damage of the allies. Siters that deal this:
Defense Buff
Buffs the defense of an ally, making it more resistant to enemy attacks for a period of time or permanently! Siters that deal this:
Speed Boost
Boosts the speed by one stage or more of themself or of an ally. Siters that deal this:
Fire Damage/ Burn Effect/ Fire Effect
Sets the enemy on fire, dealing damage overtime for some time. Siters that deal this:
Ice Effect/ Frost Effect/ Freeze
Freezes the enemy for some seconds, then, after it gets unfrozen it takes an amount of damage. Siters that deal this:
Groundbreak Effect
Affects a certain amount of the battlefield and breaks the ground in a certain zone, most often under a percentage. For example, when saying the siter dealed 30% groundbreak effect in that zone, it means that if it deals groundbreak effect again in the same zone, let's say 40% this time, ithat zone will have 70% groundbreak. When it reaches 100%, the ground will break and everyone sitting there will killed. The ground will regenerate after 60 seconds. Siters that deal this:
Poison Effect / Poison Damage
Poisons the enemy, dealing damage overtime for some time. Energy siters get healed by it instead of being damaged. Siters that deal this:
Simp Effect
Makes an enemy fall in love with the siter, fighting on their team for a period of time. Some siters have a certain percentage to deal this ( EXAMPLE: 30% chance for to deal this per enemy ) Siters that deal this:
Simp Effect Immunity
Makes themselves, an ally or more immune to Simp Effect for some time or permanently. Siters that deal this:
Glitch Effect
Deals a specific amount of Damage overtime. While the effect is active the enemy can't use attack or skill. Siters that deal this:
Gust Effect
The wind takes the enemy and takes it int other air, pushing it back. It is like knockback, but this time in the air. Most often Gust effect isn't guaranteed, it's under a percentage, most often 20%. Siters that deal this:
Gust Insta Kill
This is an even deadlier and rare version of Gust Effect. Gust Insta-Kill is like Gust Effect, but unlike it, it doesn't just push the enemy, it kills it. Often, a siter has a chance to do gust effect, and an even smaller one ( most likely 2%, 4% ) of dealing Gust-Insta-Kill. Siters that deal this:
Damage Zone
A zone where if the enemies stay in it, it deals damage overtime. Many times, this is described as a puddle. Siters that deal this: